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Rogue armor pillars of eternity deadfire
Rogue armor pillars of eternity deadfire











rogue armor pillars of eternity deadfire

"fight in a doorway" is almost always win, no? well, we do something similar.

rogue armor pillars of eternity deadfire

after a few ugly initial fails- we face planted three or four times with other parties 'fore we developed a scheme. the blights are a bit more complicated, but not overmuch. is cheese, but is the only way we can manage at the moment. fight the titan firstest w/o the blights. the titan is a pushover if fought by his lonesome. fight the titan around corner o' ruins near the campsite or in the small ravine just to the south east o' the campsite in the far north west corner o' the map. Well, not really cheat, but definite cheese. We failed multiple times with a max Party of Five led by a shapeshifting shock druid Not greedy just curious how it's possible to measure twice and cut once on Veteran against developer-acknowledged mistakenly over-powered Greater Blights with a milktoast sneak-thief. Ps the hold-shift bug am experiencing is more than a little annoying as am only able to get a small portion o' combat feedback. am not a big fan o' rogues, but our buccaneer were seeming ideal suited for deadfire, both in terms o' gameplay contribution and role play value. In fact, if we we hadn't decided to make our first deadfire character either a contemplative or templar, we would likely choose a vanilla rogue. the class doesn't need a general power up and it sure don't deserve the general criticism it is garnering from more than a few folks. however, having actual played through the recent beta with a vanilla rogue and a mediocre party, we can say with confidence that on difficulties less than potd, the rogue is currently a potent dps machine. Regardless, have seen many complaints 'bout rogues other than assassin/_ builds. though freighted affliction seems to be bugged at the moment. outfitted with a combo o' pistols, clubs and sabres, we had basic damage types covered, and the modal for clubs were particular useful in a few battles as it helped soften up the will defense o' a few tougher foes. Sure, the rogue woulda' been more potent with better weapon choices and if we had replaced mechanics with alchemy or somesuch, and am admitted disconcerted by how little use we got for any armour save for the heaviest offerings, so we ran in clothes rather than armour, nevertheless, we didn't do anything particular quirky and we still chunked most foes with startling quickness. as such, we were the clear winner o' our party's damage and kill totals and we only died once, but the death were anomalous and kinda misleading as it were during the blight battle which is part o' the current titan encounter- we twice misjudged the radius o' a scirocco. however, the additional talents make a big difference in overall beta 4 rogue efficacy as am now having a nice balance o' defensive and offensive talents. We did numerous runs with the bb mercs previous to beta 4 and were not impressed with the single-class rogue. we clear weren't playing with a party o' optimized superheroes, eh? only subclass options were xoti's necessary deity choice and our herald having kind wayfarer as part o' her herald kit, 'cause chances are she will be kind wayfarer in most o' our deadfire runs. had a human tank fighter (edér) a nature godlike herald (pallegina) a human priestess o' eothas (xoti) and a wood elf wizard (aloth). The pirate rogue were part o' a similar non-optimized party meant to mimic deadfire companions. had the following abilities at level 6: escape, debilitating strike, backstab, dirty fighting, two weapon style, smoke veil, and finishing blow. weapon proficiencies were pistols, belaying pins (clubs) and cutlass (sabre) to maximize pirate cliché. as such, we created a human rogue with the deadfire culture and raider background focusing on mechanics and stealth skills. Our testing rogue were purposeful designed for rp instead o' exploitation o' the rules.

rogue armor pillars of eternity deadfire

Am admitted surprised by the admission, but after having played through the beta yet again at veteran difficulty with a vanilla human rogue and a non-optimized party o' deadfire companion analogs, am confident 'bout concluding rogues do not suck.













Rogue armor pillars of eternity deadfire